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Autoweight - Automatic skinning tool for 3ds Max

Posted by 楊凱鳴 (KM Yang ) - -

還在為調整皮膚權重問題煩惱嗎??試試底下這個工具吧!


Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.

You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.



There are also Youtube video tutorials explaining the script step-by-step.

The new version 0.061 comes with an installer so you don't need to hassle around with the mzp-stuff anymore. Just extract the zip, execute the setup and follow the instructions of the installer.
After starting 3DS Max you'll find "Kogen's Tools" -> "Autoweight" in your "Customize user interface" category when everything went right.

The new version 0.061 is also working for 3D Studio Max 2008 and 2009 and should work for the latest Max-version as well.

Version 0.061 features:

* Working with Max 2008 + 2009
* Import + Export of regions to AWB-files
* Using custom hierachies for bone objects (you're not longer forced to use bones or biped, you can use any object of a provided hierachy).
* Fixed a bug that did not display the colors in Max 2009
* Some additional tweaks

Note:
If you wish to install old versions of Autoweight earlier than version 0.060 go with this description for the install-procedure:

To install it just drag the mzp-file into your viewport. If Max says "Autoweight was successfully installed" you'll find "Kogen's Tools" in your "Costumize user interface" category where you'll find "Autoweight".

Kind regards

ko'gen

Version Requirement: 3DS Max 2008 or greater





Reference:Autoweight - Automatic skinning tool for 3ds Max
Download:http://ppt.cc/bchz

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